Standard Patterns in Choice-Based Games

Hi, so work on the hypertext fiction authoring platform is still on going.

I had to do a bunch of changes to the state engine but think I’ve cracked it now.

In the mean time I’m hoping to publish a follow up to the Chance Dungeon Alexa skill very soon. I’ll post again when its available.

Turning to the subject mentioned in the title, I came across this interesting post by Sam Kabo Ashwell on the “These Heterogenous Tasks” blog: Standard Patterns in Choice-Based Games

Check it out. The other entries look good; I plan to read them when I get time.


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